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Types of animation:

-Stop Frame

-CGI

-Drawn

-Cut Out

Three key things to think about when creating an animation:

-Timing

-Personality

-Positioning

Animators stick with 10 mouth positions, and only use 24 frames per second.

Squash and Stretch - giving weight and movement to something.

 

Anticipation

 

Staging

 

Straight ahead action and pose-to-pose.

 

Follow  through and overlapping action.

 

Slow in, Slow out.

 

Arc.

 

Secondary action - something that enhances the first action.

 

Timing.

 

Exaggeration.

 

Solid drawing - 3D form.

 

Appeal - engages the audience.

12 Principles of animation

Straight ahead

-Start at frame 1, planning the poses.

-Works straight ahead from the first drawing in the scene.

-Usually produces a fresh and slightly zany look because it is kept creative.

-Used for wild, scrambling actions where spontanerity is important.

Using 'straight ahead' principle is the act of drawing out an action from start to finish frame by frame.

-more fluid movements

-difficult to maintain both proportions and consistently realistic movements.

Pose-to-pose

-Draw key poses/frames and then add the in-between frames.

-The animator plans his actions.

-Figuring out just what drawings will be needed to animate the scene.

-Used for wild scrambling actions where spontaneity is important.

Using 'Pose-to-pose', the animators plan out the actions, figuring out just what drawings will be needed to animate the scenes and creating 'key frames'. Then fill in the between movements.

-requires good acting

-poses, posture and timing are important

-Favorited for CGI.

Sound

-Dialouge/Narration

-Music/Overlay

-Ambient

-Sound FX

 

Location

-Exterior/Interior

-Time of day

 

Transitions

-Cut

-Fade

-Dissolve

-Wipe

 

Camera angles

 

Camera movement

-Pan

-Tilt

-Tracking/Dolly

-Handheld

-Static/Locked/Fixed

-Zoom in/out

 

Camera FX

-Focus

-Slow motion/Fast motion

-Colour/Black and white/Sepia

-Night vision/Thermal

-Invert

 

Length of shot/Transition

-Slow

-Long

 

Notes

 

Scene/Shot number

 

Page number

 

Drawing/Picture

-Action

 

Title

 

Name

Storyboarding

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